Click on one of the categories below:
1.1.1.
The dance stage will be a flat area of approximately 10m x 5m. Robots will be required to
perform within a marked rectangular area of 6m width x 4m depth, the 6m side to face the judging panel. Robots that move outside these boundaries are not disqualified, but will receive a score penalty. Human
performers may be outside this marked area.
1.1.2.
The dance stage will be made available for teams to practice on. In fairness to all teams who may wish to practice, a booking sheet will be used to reserve the stage for short periods of time.
1.2. Lighting.
1.2.1.
The organizers may make variable lighting including spotlights available, but teams should not expect the performance area to always
be able to be darkened, with direct, intense spotlights available.
1.3. Scenery.
1.3.1.
Teams are encouraged to provide their own scenery.
2.1.1.
Robots may be of any size.
2.2. Team.
2.2.1.
There may be any number of robots on a team.
2.2.2.
Each team may perform one and only one routine, though the performance of that same routine will be repeated if they proceed to the finals for their division. See also 4.4.2
2.3. Control.
2.3.1.
Robots must be controlled autonomously. No member of the team may make physical contact with the robot while it performs, unless this forms part of the performance and has been discussed and approved by the judges PRIOR to the performance. Robots must also be ‘wire-free’ in that they must not be connected to a computer or other management device while performing.
2.3.2.
Robots may be started by humans, either manually or with remote control. (See also 6.1.3.)
2.4. Costumes.
2.4.1.
Costumes for robots and/or human performers are encouraged, and will be awarded points.
3.1. Duration.
3.1.1.
Each team will have a total of five (5) minutes for their actuation. NOTE that this time includes the time for set-up, a possible and encouraged introduction, and the performance.
3.1.2.
The duration of a performance routine is no more than two (2) minutes and no less than one (1) minute.
3.1.3.
If a team exceeds the time limits explained in 3.1.1 and 3.1.2 in any way by reasons that are only their fault, it will be penalised in assessment for 'Entertainment' category.
3.2. Music.
3.2.1.
Teams must provide their own audio source on a Compact Disc (CD-R or CD-RW) in one of the following formats:
3.2.2.
Teams are strongly encouraged to bring a good quality audio source, since their evaluation depends also on the music quality.
3.2.3.
The music should commence at the beginning of the audio source, after a silent leader of a few seconds.
3.2.4.
The audio source should be clearly labelled with the team's name.
3.3. Humans.
3.3.1.
Human team members may perform along with their robots and will be considered a ‘prop'. There is no penalty for humans not performing with their robots.
3.3.2.
However, human team members must not touch the robots (except to start them).
3.4. Start of Routine.
3.4.1.
An official will start the music for the routine.
3.4.2.
One human team member will start each robot, either by hand or remote control.
3.5. Re-starts and repeats.
3.5.1.
Teams are allowed to restart their routine if necessary, at the discretion of the officials. Any re-start, unless due to a problem which is not the fault of the team, will result in a score penalty. A maximum of two re-starts will be allowed.
3.5.2.
Teams are allowed to repeat their routine, at the discretion of the officials.
3.6. Security.
3.6.1.
In order to avoid hazardous situations such as routines including explosions, smoke or flame, each team whose routine includes any situation that could be deemed hazardous must submit a report to the Chief Judge before the competition, outlining the content of their dance routine. At his/her discretion, the Chief Judge could request a demonstration of the activity. Teams not conforming to this request may not be allowed to present their routine, at the discretion of the Chief Judge.
4.1.1.
All teams will be assessed through an interview, and performance of a dance routine.
Each team’s overall score will be decided by the total of their performance and their interview.
4.2. Officials.
4.2.1.
Performances will be judged by a panel of four officials, two of whom will judge all performances. This panel may be different to that assessing the interviews.
4.2.2.
The four officials will be designated prior to the tournament.
4.2.3.
The officials shall not have any close relationship with any of the teams entered in the tournament.
4.3. Categories.
4.3.1.
Performances will be judged according to the following categories:
    1. Stage    
    2. Robots    
    3.Routine    
    4. Judging    
    5. Creativity    
    6. Code of Conduct    
    7. Documentation    
1. Stage.
1.1. Size.
Any performance involving a height greater than 4m vertically from the stage floor must be discussed with the judges and permission sought.
The boundary of this area will be marked with a 50mm white and black tape line.
The floor provided shall be made of unpainted MDF (compressed wood fibre). Teams are encouraged to practice
on the same flooring type to reduce set-up time at the international competition. While floor joints will be
taped to make them as smooth as possible, robots must be prepared for irregularities of up to 3 mm in the
floor.
Hint: It is recommended that teams design their robots to cope with variations in lighting
conditions, as lighting naturally varies from venue to venue. If necessary, teams should come prepared to
calibrate their robots based on the lighting conditions at the venue.
Return to top
2. Robots.
2.1. Size.
Return to top
3. Routine.
- audio track
or
- MP3 file.
These will be the only accepted audio sources with one (and only one!) file or audio track for the entire routine.
Hint:
Teams are very strongly encouraged to program their robot to begin the routine a few seconds after the music starts. This is because it is extremely difficult to judge precisely when the music will sound after the audio source is started, and it is hard to time the robot's choreography without knowing exactly when the music will begin. Also, depending on the configuration of the dance stage and the sound system at the venue, it is possible that the human starting the robot will not be able to see the official starting the audio source; and vice versa. Teams should come prepared for these conditions.
Return to top
4. Judging.
4.1.
4.3.3.
A standard score sheet will be used for judging the interviews and dance performances.
4.4. Awards.
4.4.1.
Awards will be made to individual teams that achieve the highest total score in the respective categories for:
score = 10 x (number of votes received)/(number of participating teams)
5.1.1.
The Dance challenge is intended to be very open-ended!!
5.2.
5.2.1.
Show off your creative side!!
6.3.1.
Return to top
6. Code of Conduct.
In addition, participants should keep in mind the values and goals of RoboCup Junior. Any presentations that include violent, military, threatening or criminal elements will be excluded. Any team using an inappropriate name or logo will also be excluded. Participants are asked to carefully consider the wording and messages communicated in their presentations: what seems acceptable to them may be offensive to friends from a different country or culture.
Return to top
Officials will review the documentation and may discuss the contents with team members. A prize will be awarded to the team with the overall most outstanding presentation.
7.4.
Teams are encouraged to visit one another's posters.
7.5.
Teams are encouraged to have a website where they describe their projects to the RCJ community.